Magmus
Wrath of the Volcano
Introduction
Hello there, this is hellfire15 a.k.a. "NoobishNoob" ingame. I am both an experienced GHoN pub player and Guide Writer in this forum. In this guide, we will be discussing about Magmus, one of the lucky [CENSORED BY ADMIN][CENSORED BY ADMIN][CENSORED BY ADMIN][CENSORED BY ADMIN] classic heroes who got ported from a sand scorpion into a badass giant of molten lava, with animations and concepts that are guaranteed awesome. Magmus fits well in many lineups and is quite favored by many players, mainly due to his reliable and instant stun, which not only helps in ganks, but adds to his survivability, coupled with Steam Bath's invisibility, he can become a very elusive hero to fight against. But his most powerful skill of all: Eruption, if executed properly, can decimate entire teams in an instant.
And without further ado, let me introduce you to Magmus!
Hero Overview
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"The primordial and elemental creature known as Magmus is no demon, though he fights alongside the Hellbourne. Rather, he was drawn forth from the earth, as evil calls to evil and separate flames join to form an inferno. A holdover from an ancient, cataclysmic age of fire, Magmus dreams of returning Newerth to ash, lava, and cinder, and he wields his considerable might and magic in that terrible cause.
Strength: 18 + 2.3 (Primary Attribute)
Agility: 19 + 2.1
Intelligence: 16 + 1.8
Health: 492
Mana: 208
Damage: 43 - 59 (Average Base Damage: 51)
Armor: 1.76 (10% Physical Damage Reduction)
Attack Range: 128 (Melee)
Movement Speed: 300
Author's Note:
> Due to Magmus' flexibility, mainly Lava Surge and Steam Bath which makes him elusive; he is balanced for the fact that he has below average starting stats; mainly his low mana pool and armor, which means, he's very much susceptible to harassment, and can't spam Lava Surge often until he gets some mana items first.
> Not much to say here, other than he suffers from being run out of mana too quickly and relies on a bit of farm at first to address this so that he can get use of Lava Surge quickly.
PROS and CONS:
(+): Reliable Roamer and Ganker thanks to Lava Surge's consistent stun duration of 2.15 seconds.
(+): Eruption, if executed properly, can really turn a teamfight to your favor in an instant, so try to invest in an early Portal Key so you can guarantee successful ultimates on top of the enemy team
(+): Lava Surge, along with Portal Key allows you to reach great, great distances!!!
(+): Steam Bath allows for great mind plays due to the invisibility it grants
(-): Naturally squishy due to low health and armor, and is quite susceptible to harassment early on
(-): Well timed silences can really screw you over, heck, even the slightest stuns/disables can interrupt your ultimate, thereby, wasting both mana and cooldown if it happens
(-): Although he's not item dependent much; he solely needs a Portal Key, quite expensive though, to allow successful, and fail-proof Eruptions to happen
(-): Steam Bath is easily countered by detection, like Electric Eyes and even Blood Hunter
(-): Magic Immunity or Magic Armor can severely weaken his presence in a teamfight e.g. Barrier Idol counters Eruption's AoE damage, etc.
Skill Overview
Lava Surge
Riding on lava, Magmus surges toward a target location, damaging and stunning enemy units in his path.
Transports self to target location, dealing 100 / 160 / 220 / 280 Magic Damage to targets who pass within radius of self and stunning them for 2.15 seconds.
During the first 0.5 seconds of the stun, affected targets cannot be attacked. Also note that there is a 0.5 second delay for you as well before you can perform action again after transporting self.
Radius: 175
Range: 400 / 500 / 600 / 700
Mana Cost: 140
Cooldown: 11 Seconds
MECHANICS:
Spoiler:
Author's Note:
> Your signature skill. Its utility+stun+damage skill in one.
> Basically makes you invulnerable for a short while, disjointing any incoming projectiles at you as you teleport to target location, while damaging and stunning enemies caught in your path. A pretty straightforward spell, and can set up for an easy ultimate since enemies have like 0.35 second window to interrupt your casting time.
> Note that you are disabled for 0.5 second after casting, which means, (2.15 sec stun - 0.5 sec delay on you - 1.65 sec cast time, meaning, enemies have 0.35 sec window of opportunity to disable you; but when facing heroes with no escape mechanisms like Soulstealer, Flint; then, the combo is pretty easy to pull off.
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Steam Bath
Magmus releases ******* heat, toasting the area around him. The resulting steam damages nearby enemy units over time and cloaks Magmus from enemy eyes.
Applies stealth to self for duration of channel and deals 20 / 40 / 60 / 80 Magic Damage per second to enemies in radius around self.
Upon breaking channel, there is a 0.6 / 0.9 / 1.2 / 1.5 second delay before Magmus is revealed.
Radius: 300 / 350 / 400 / 550
Mana Cost: 60 / 50 / 40 / 30
Cooldown: 40 / 30 / 20 / 10 Seconds
MECHANICS:
Spoiler:
Author's Note:
> A pretty nifty skill and is what makes Magmus quite elusive against heroes who don't have AoE spells or detection skills to force him out of Invisibility
> On cast, makes Magmus channel in place and becomes invisible, while the area around becomes continuously damaged
> When the channel is interrupted, the invisibility lingers for a short while before you are revealed, which means, you can create confusion with this skill and can further increase your survivability
> Although pretty weak at level 1, putting more skill points makes this skill drastically strong, mainly the 10 second cooldown and 30 manacost.
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Volcanic Touch
Upon attacking enemy units, Magmus' flaming mace instills an intense heat in them. If they die while under the effects of this intense heat, they explode, damaging the nearby enemies of Magmus.
Applies the effect on attack for 0.25 second. When the unit inflicted by this state is killed, enemies of the inflictor within a 400 radius are damaged for 90 / 130 / 170 / 220 Magic Damage.
--PASSIVE--
MECHANICS:
Spoiler:
Author's Note:
> An interesting passive skill, but it adds nothing to teamfights, and is preferred to be leveled last since it pushes lanes early, which is quite counterproductive in a way that you are overextending away from your tower and becomes susceptible to ganks.
> Note that when you last hit a creep successfully, that creep explodes, splattering everyone around 400 radius of him for quite some magic damage
> Also note that this becomes a very powerful farming tool and can easily decimate creep waves especially when you last hit creep after creep
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Eruption
Magmus channels the power of the lava, releasing it after a short delay. The resulting lava grows over time, damaging nearby enemies over several seconds.
Activate to channel for 2 seconds.
At the end of channel time, sends out 1 pulse of damage every 0.35 seconds to targets in radius and applies Eruption (30% Movespeed slow) to enemy heroes for 3 seconds (5 seconds to enemy non-hero units). Each pulse deals 110 Magic Damage. Maximum of 6 / 8 / 10 pulses. Radius grows from 300 to 550 / 675 / 725 during the full duration of 1.75 / 2.45 / 3.15 seconds.
Can deal up to a total of 660 / 880 / 1,100 Magic Damage.
Radius: 300 to 550 / 675 / 725
Mana Cost: 175 / 250 / 325
Cooldown: 140 / 120 / 100 Seconds
MECHANICS:
Spoiler:
Author's Note:
> Your very powerful ultimate, but only if that you are successful in channeling for 2 whole seconds without interruption. Afterwards, a huge wave of pulses surges from yourself, which expands from a small 300 radius, and ends in a large radius, depending on the level. Which pretty much means, that by the time you finished channeling, enemies must be right next to you to receive the maximum pulses for the maximum damage
> With a Portal Key, the problem of having to be right next to enemies after casting becomes way, way easy. As long as you channel out of sight, and still in range of Portal Key's teleport range.
> With proper timing and positioning, you can really deal massive AoE damage to everyone around you, and can really win teamfights with it.
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Skill Build
A. Pure Ganker / Roamer / Aggressive Build
Level 1 -Lava Surge (Rank 1)
Level 2 -Steam Bath (Rank 1)
Level 3 -Lava Surge (Rank 2)
Level 4 -Steam Bath (Rank 2)
Level 5 -Lava Surge (Rank 3)
Level 6 -Eruption (Rank 1)
Level 7 -Lava Surge (Rank 4)
Level 8 -Steam Bath (Rank 3)
Level 9 -Steam Bath (Rank 4)
Level 10 -Volcanic Touch (Rank 1)
Level 11 -Eruption (Rank 2)
Level 12 -Volcanic Touch (Rank 2)
Level 13 -Volcanic Touch (Rank 3)
Level 14 -Volcanic Touch (Rank 4)
Level 15 -Attribute Bonus
Level 16 -Eruption (Rank 3)
Level 17+ -Attribute Bonus
Author's Notes:
> This is a pretty common skill build, and works very good in your purpose to be as aggressive as possible.
> Lava Surge is to be maxed first for the cast range boost and damage boost, which helps out a lot in chasing people down'
> Steam Bath is maxed second for the drastic cooldown reduction and smaller manacost, which helps out your mana upkeep and survivability as well
> Volcanic Touch is maxed last since you won't be farming creeps until, way, way later in the game, mid game or so
> Eruption is to be taken whenever possible, respectively at levels 6, 11, 16
B. Farmer Build
Level 1 -Lava Surge (Rank 1)
Level 2 -Steam Bath (Rank 1)
Level 3 -Lava Surge (Rank 2)
Level 4 -Volcanic Touch (Rank 1)
Level 5 -Lava Surge (Rank 3)
Level 6 -Eruption (Rank 1)
Level 7 -Lava Surge (Rank 4)
Level 8 -Volcanic Touch (Rank 2)
Level 9 -Volcanic Touch (Rank 3)
Level 10 -Volcanic Touch (Rank 4)
Level 11 -Eruption (Rank 2)
Level 12 -Steam Bath (Rank 2)
Level 13 -Steam Bath (Rank 3)
Level 14 -Steam Bath (Rank 4)
Level 15 -Attribute Bonus
Level 16 -Eruption (Rank 3)
Level 17+ -Attribute Bonus
Author's Notes:
> This focuses more on pushing/farming, mainly due to Volcanic Touch's effect.
> Do this build when your team wants you to farm that early Portal Key, which is quite vital in pulling off early successful ultimates
> Not much is changed, although Steam Bath will be a lot weaker, but with the extra farm, you can get up early levels to make up for it, however, survivability becomes an issue since you can only get the invisibility once every 40 seconds, which is quite long.
Item Build
Starting Items
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Crushing Claws, Mark of the Novice: The staple items you will use, especially when you get Blood Chalice which is vital due to your poor mana pool.
Rune of the Blight, Health Potion, Mana Potions: Your early game laning necessities. Mana potions help regen you back since Surge costs ton of mana early on.
Core Items
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Striders: This provides loads of mobility and fits pretty well with roaming, ganking people style, since it helps you go to lanes at a much, much shorter time.
Blood Chalice: The 100 Mana boost on demand is quite good, especially for heroes like Magmus with a small mana pool.
Grave Locket: The huge int boost which is rewarded when you gank a lot really helps in casting more spells, and the reduced respawn time helps you get back into the fight.
Portal Key: THIS ITEM IS CORE!!! Provides loads of mobility and positioning, vital for ganks and ultimates.
Homecoming Stone: And as always, do bring one with you at all times.
Viable Items
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Tablet of Command - A good supportive item since it provides an offensive/defensive push which can help further increase your already good mobility.
Kuldra's Sheepstick - A pretty good pickup if you can farm it. The huge int boost makes your mana problem gone forever, while the long duration disable it grants can really help shut down important enemy threats, heck, can even help you set off a successful ultimate without any interruption.
Frostfield Plate - A pretty good pickup for Magmus and provides an extra damage and slow for your combo. Plus, the huge armor boost helps you against physical damage dealers.
Staff of the Masters - A good pick up for Magmus since the reduced cooldown allows for more ultimates in the game. Not only that, the boost in damage, radius really helps out a lot since its AoE, not single target.
Spellshards: A very good pickup, but is least preferred until you get some survivability items going. The armor penetration is a huge boost of damage to your damage spells.
Shrunken Head: A common pickup for many heroes, especially when there's loads of magic damage and disables going everywhere that keeps you from surviving any clash at all.












Lava Surge (Rank 1)
Steam Bath (Rank 1)
Eruption (Rank 1)
Volcanic Touch (Rank 1)
Attribute Bonus




























Rokkun/Ventus


