see file attached
This is my console.log
************************************************** **********
K2 Engine start up...
[2012/30/03]
[16:10:10]
[2.5.16.2]
[wgc i686]
[GARENA] [UNICODE] [SECURE CRT]
Build date: Mar 27 2012 15:37:02
libxml2 version: 20702
Command line: -key9AC9BA0301800000616A754F616A754F
Executing "~/startup.cfg"
man_fileCleanupThresholdInMonths is a read - only value
man_statsResubmitAttempts is a read - only value
Executing "~/login.cfg"
CFileManager::GetFile() [~/login.cfg] - Invalid file type
Could not read '~/login.cfg'
Loading StringTable '/stringtables/interface_en.str'
Loading StringTable '/stringtables/interface.str'
NetDriver Initialization
Local IP # 1: 192.168.0.101
Network Initialization
Host is: PC01
CFileManager::GetFile() [/stringtables/chat_sounds.str] - Invalid file type
Loading StringTable '/stringtables/chat_sounds.str'
CFileManager::GetFile() [~/recentlyplayed.xml] - Invalid file type
Shutting down CFModWrapper...
Using DirectSound for sound output.
FMOD found 1 sound drivers:
0: Realtek HD Audio output
Using driver 0: Realtek HD Audio output
FMOD found 2 sound recording drivers:
0: Realtek HD Audio Input
1: Realtek HD Digital input
Using recording driver 0: Realtek HD Audio Input
Speaker mode set to Stereo
Loaded FMOD version: 4.22.03
Created CSocket "VoiceManager"
[VoiceManager] Initializing...
[VoiceManager] Attempting to open port: 0
[VoiceManager] Successfully opened port: 1209
Using png library version 10400
---------------------------------------------------------
CVid::StartDriver():
Found 1 video adapters
[0] - NVIDIA GeForce 9400 GT
Name: \\.\DISPLAY1
Driver: nv4_disp.dll
Version: 6.14.12.7061
Vendor ID: 0x000010de
Device ID: 0x00000641
SubSys ID: 0x00000000
Revision: 0x000000a1
D3D mode 1: Width: 800, Height: 600, Bpp: 16, Refresh rate: 60
D3D mode 2: Width: 800, Height: 600, Bpp: 16, Refresh rate: 70
D3D mode 3: Width: 800, Height: 600, Bpp: 16, Refresh rate: 72
D3D mode 4: Width: 800, Height: 600, Bpp: 16, Refresh rate: 75
D3D mode 5: Width: 1024, Height: 768, Bpp: 16, Refresh rate: 60
D3D mode 6: Width: 1024, Height: 768, Bpp: 16, Refresh rate: 70
D3D mode 7: Width: 1024, Height: 768, Bpp: 16, Refresh rate: 72
D3D mode 8: Width: 1024, Height: 768, Bpp: 16, Refresh rate: 75
D3D mode 9: Width: 1152, Height: 864, Bpp: 16, Refresh rate: 60
D3D mode 10: Width: 1152, Height: 864, Bpp: 16, Refresh rate: 70
D3D mode 11: Width: 1152, Height: 864, Bpp: 16, Refresh rate: 72
D3D mode 12: Width: 1152, Height: 864, Bpp: 16, Refresh rate: 75
D3D mode 13: Width: 1280, Height: 720, Bpp: 16, Refresh rate: 60
D3D mode 14: Width: 1280, Height: 768, Bpp: 16, Refresh rate: 60
D3D mode 15: Width: 1280, Height: 768, Bpp: 16, Refresh rate: 70
D3D mode 16: Width: 1280, Height: 768, Bpp: 16, Refresh rate: 72
D3D mode 17: Width: 1280, Height: 768, Bpp: 16, Refresh rate: 75
D3D mode 18: Width: 1280, Height: 800, Bpp: 16, Refresh rate: 60
D3D mode 19: Width: 1280, Height: 800, Bpp: 16, Refresh rate: 70
D3D mode 20: Width: 1280, Height: 800, Bpp: 16, Refresh rate: 72
D3D mode 21: Width: 1280, Height: 800, Bpp: 16, Refresh rate: 75
D3D mode 22: Width: 1280, Height: 960, Bpp: 16, Refresh rate: 60
D3D mode 23: Width: 1280, Height: 960, Bpp: 16, Refresh rate: 70
D3D mode 24: Width: 1280, Height: 960, Bpp: 16, Refresh rate: 72
D3D mode 25: Width: 1280, Height: 960, Bpp: 16, Refresh rate: 75
D3D mode 26: Width: 1280, Height: 1024, Bpp: 16, Refresh rate: 60
D3D mode 27: Width: 1280, Height: 1024, Bpp: 16, Refresh rate: 70
D3D mode 28: Width: 1280, Height: 1024, Bpp: 16, Refresh rate: 72
D3D mode 29: Width: 1280, Height: 1024, Bpp: 16, Refresh rate: 75
D3D mode 30: Width: 1360, Height: 768, Bpp: 16, Refresh rate: 60
D3D mode 31: Width: 1360, Height: 768, Bpp: 16, Refresh rate: 70
D3D mode 32: Width: 1360, Height: 768, Bpp: 16, Refresh rate: 72
D3D mode 33: Width: 1360, Height: 768, Bpp: 16, Refresh rate: 75
D3D mode 34: Width: 800, Height: 600, Bpp: 32, Refresh rate: 60
D3D mode 35: Width: 800, Height: 600, Bpp: 32, Refresh rate: 70
D3D mode 36: Width: 800, Height: 600, Bpp: 32, Refresh rate: 72
D3D mode 37: Width: 800, Height: 600, Bpp: 32, Refresh rate: 75
D3D mode 38: Width: 1024, Height: 768, Bpp: 32, Refresh rate: 60
D3D mode 39: Width: 1024, Height: 768, Bpp: 32, Refresh rate: 70
D3D mode 40: Width: 1024, Height: 768, Bpp: 32, Refresh rate: 72
D3D mode 41: Width: 1024, Height: 768, Bpp: 32, Refresh rate: 75
D3D mode 42: Width: 1152, Height: 864, Bpp: 32, Refresh rate: 60
D3D mode 43: Width: 1152, Height: 864, Bpp: 32, Refresh rate: 70
D3D mode 44: Width: 1152, Height: 864, Bpp: 32, Refresh rate: 72
D3D mode 45: Width: 1152, Height: 864, Bpp: 32, Refresh rate: 75
D3D mode 46: Width: 1280, Height: 720, Bpp: 32, Refresh rate: 60
D3D mode 47: Width: 1280, Height: 768, Bpp: 32, Refresh rate: 60
D3D mode 48: Width: 1280, Height: 768, Bpp: 32, Refresh rate: 70
D3D mode 49: Width: 1280, Height: 768, Bpp: 32, Refresh rate: 72
D3D mode 50: Width: 1280, Height: 768, Bpp: 32, Refresh rate: 75
D3D mode 51: Width: 1280, Height: 800, Bpp: 32, Refresh rate: 60
D3D mode 52: Width: 1280, Height: 800, Bpp: 32, Refresh rate: 70
D3D mode 53: Width: 1280, Height: 800, Bpp: 32, Refresh rate: 72
D3D mode 54: Width: 1280, Height: 800, Bpp: 32, Refresh rate: 75
D3D mode 55: Width: 1280, Height: 960, Bpp: 32, Refresh rate: 60
D3D mode 56: Width: 1280, Height: 960, Bpp: 32, Refresh rate: 70
D3D mode 57: Width: 1280, Height: 960, Bpp: 32, Refresh rate: 72
D3D mode 58: Width: 1280, Height: 960, Bpp: 32, Refresh rate: 75
D3D mode 59: Width: 1280, Height: 1024, Bpp: 32, Refresh rate: 60
D3D mode 60: Width: 1280, Height: 1024, Bpp: 32, Refresh rate: 70
D3D mode 61: Width: 1280, Height: 1024, Bpp: 32, Refresh rate: 72
D3D mode 62: Width: 1280, Height: 1024, Bpp: 32, Refresh rate: 75
D3D mode 63: Width: 1360, Height: 768, Bpp: 32, Refresh rate: 60
D3D mode 64: Width: 1360, Height: 768, Bpp: 32, Refresh rate: 70
D3D mode 65: Width: 1360, Height: 768, Bpp: 32, Refresh rate: 72
D3D mode 66: Width: 1360, Height: 768, Bpp: 32, Refresh rate: 75
D3D mode 67: Width: 800, Height: 600, Bpp: 16, Refresh rate: 56
D3D mode 68: Width: 1440, Height: 900, Bpp: 16, Refresh rate: 59
D3D mode 69: Width: 1440, Height: 900, Bpp: 16, Refresh rate: 60
D3D mode 70: Width: 1440, Height: 900, Bpp: 16, Refresh rate: 75
D3D mode 71: Width: 800, Height: 600, Bpp: 32, Refresh rate: 56
D3D mode 72: Width: 1440, Height: 900, Bpp: 32, Refresh rate: 59
D3D mode 73: Width: 1440, Height: 900, Bpp: 32, Refresh rate: 60
D3D mode 74: Width: 1440, Height: 900, Bpp: 32, Refresh rate: 75
Starting Direct3D
Using Direct3D exclusive mode
Creating pure hardware transform and lighting device
DXT1 supported
DXT2 supported
DXT3 supported
DXT4 supported
DXT5 supported
DepthStencil supported
R32F supported
A8 supported
A8L8 supported
A8R8G8B8 render targets supported
R32F render targets supported
NULL render targets supported
Vertex shader version: vs_3_0
Pixel shader version: ps_3_0
Loading ResourceReference '!skin'
Loading ResourceReference '!sky'
Loading ^gTexture^* '/world/sky/cloud_shadows/cloud_shadows1.tga'
Loading VertexShader 'simple'
Loading cached vertex shader: simple.vsh (vs_3_0)
Loading cached vertex shader: simple.vsh (vs_3_0)
Loading cached vertex shader: simple.vsh (vs_3_0)
Loading PixelShader 'simple'
Loading cached pixel shader: simple.psh (ps_3_0)
Skipping duplicate pixel shader: simple.psh (ps_3_0)
Skipping duplicate pixel shader: simple.psh (ps_3_0)
Skipping duplicate pixel shader: simple.psh (ps_3_0)
Skipping duplicate pixel shader: simple.psh (ps_3_0)
Loading VertexShader 'mesh_depth'
Loading cached vertex shader: mesh_depth.vsh (vs_3_0)
Loading cached vertex shader: mesh_depth.vsh (vs_3_0)
Loading cached vertex shader: mesh_depth.vsh (vs_3_0)
Loading PixelShader 'mesh_depth'
Loading cached pixel shader: mesh_depth.psh (ps_3_0)
Skipping duplicate pixel shader: mesh_depth.psh (ps_3_0)
Skipping duplicate pixel shader: mesh_depth.psh (ps_3_0)
Skipping duplicate pixel shader: mesh_depth.psh (ps_3_0)
Skipping duplicate pixel shader: mesh_depth.psh (ps_3_0)
Loading VertexShader 'simple_color_flat'
Loading cached vertex shader: simple_color_flat.vsh (vs_3_0)
Loading cached vertex shader: simple_color_flat.vsh (vs_3_0)
Loading cached vertex shader: simple_color_flat.vsh (vs_3_0)
Loading PixelShader 'simple_color_flat'
Loading cached pixel shader: simple_color_flat.psh (ps_3_0)
Loading cached pixel shader: simple_color_flat.psh (ps_3_0)
Loading cached pixel shader: simple_color_flat.psh (ps_3_0)
Loading cached pixel shader: simple_color_flat.psh (ps_3_0)
Loading cached pixel shader: simple_color_flat.psh (ps_3_0)
Loading VertexShader 'line'
Loading cached vertex shader: line.vsh (vs_3_0)
Skipping duplicate vertex shader: line.vsh (vs_3_0)
Skipping duplicate vertex shader: line.vsh (vs_3_0)
Loading PixelShader 'line'
Skipping duplicate pixel shader: line.psh (ps_3_0)
Skipping duplicate pixel shader: line.psh (ps_3_0)
Skipping duplicate pixel shader: line.psh (ps_3_0)
Skipping duplicate pixel shader: line.psh (ps_3_0)
Skipping duplicate pixel shader: line.psh (ps_3_0)
Loading VertexShader 'gui'
Loading cached vertex shader: gui.vsh (vs_3_0)
Loading PixelShader 'gui'
Loading cached pixel shader: gui.psh (ps_3_0)
Loading PixelShader 'gui_grayscale'
Loading cached pixel shader: gui_grayscale.psh (ps_3_0)
Loading PixelShader 'gui_blur'
Loading cached pixel shader: gui_blur.psh (ps_3_0)
Using Hardware Shadow Map 1024 x 1024
Using A8R8G8B8 Scene Buffer 1440 x 900
Loading ^gTexture^* '$scene'
Using A8R8G8B8 Post Buffer 1440 x 900
Loading ^gTexture^* '$postbuffer0'
Loading ^gTexture^* '$postbuffer1'
CFileManager::GetFile() [/core/null/post.material] - Invalid file type
Loading Material '/core/null/post.material'
CXMLManager::ReadBuffer() - NULL buffer
Loading VertexShader 'mesh_shadow'
Skipping duplicate vertex shader: mesh_shadow.vsh (vs_3_0)
Skipping duplicate vertex shader: mesh_shadow.vsh (vs_3_0)
Skipping duplicate vertex shader: mesh_shadow.vsh (vs_3_0)
Loading PixelShader 'mesh_shadow'
Loading cached pixel shader: mesh_shadow.psh (ps_3_0)
Skipping duplicate pixel shader: mesh_shadow.psh (ps_3_0)
Skipping duplicate pixel shader: mesh_shadow.psh (ps_3_0)
Skipping duplicate pixel shader: mesh_shadow.psh (ps_3_0)
Skipping duplicate pixel shader: mesh_shadow.psh (ps_3_0)
Loading VertexShader 'mesh_color'
Loading cached vertex shader: mesh_color.vsh (vs_3_0)
Loading cached vertex shader: mesh_color.vsh (vs_3_0)
Loading cached vertex shader: mesh_color.vsh (vs_3_0)
Loading PixelShader 'mesh_color'
Loading cached pixel shader: mesh_color.psh (ps_3_0)
Loading cached pixel shader: mesh_color.psh (ps_3_0)
Loading cached pixel shader: mesh_color.psh (ps_3_0)
Loading cached pixel shader: mesh_color.psh (ps_3_0)
Loading cached pixel shader: mesh_color.psh (ps_3_0)
Loading ^gTexture^* '$yellow_checker'
Loading ^gTexture^* '$flat'
IResourceLibrary::Register(/core/null/post.material) - CMaterial::Load() - CMaterial::Load(/core/null/post.material) - couldn't read XML
Loading ResourceReference '!post_color'
CFileManager::GetFile() [/core/post/bloom.posteffect] - Invalid file type
Loading ^970Post effect^*: /core/post/bloom.posteffect
CXMLManager::ReadBuffer() - NULL buffer
CPostEffect::Load(/core/post/bloom.posteffect) - couldn't read XML
Initializing SpeedTree rendering
Direct3D initialization successful
Using mode 0: 1440x900x32
Loading ^gTexture^* '$white'
Loading ^gTexture^* '$black'
Loading ^gTexture^* '$checker'
Loading ^gTexture^* '$invis'
CFileManager::GetFile() [/core/null/null.mdf] - Invalid file type
Loading Model '/core/null/null.mdf'
CXMLManager::ReadBuffer() - NULL buffer
CFileManager::GetFile() [/core/null/null.model] - Invalid file type
CK2Model::LoadModel(/core/null/null.model) - Could not open file
Model loading failed, replacing with null model
CFileManager::GetFile() [/core/null/null.model] - Invalid file type
CK2Model::LoadModel(/core/null/null.model) - Could not open file
Direct3D shutting down...
Wrote: c:/Documents and Settings/Administrator/My Documents/Heroes of Newerth (Garena)/game/startup.cfg
Network Shutdown
Try with this:
Look for "System Restore" in your computer.
Restore to when you installed the game, DONE.
Or restore before you install the game, but you have to install the game again.
DONE
If you get this error "CModel::Load() - ModelFile NULL resource failure"
Means you have to reinstall HoN
Source: http://forum.hon.garena.com/showthread.php?3500-HoN-Launch-Error.
Forum Moderators are not Garena employees. My posts in no way represent the view of Garena or any of its staff.
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